How the alien name generator works
Pick an alien type and the generator builds a name from that type's syllable bank: an opening, sometimes a middle syllable, and an ending. Humanoid aliens get balanced names that are easy to say, like Velora or Thalix. Insectoids click with k, t and z sounds, often split by an apostrophe (Kraz'tix). Reptilians hiss with s, sh and zh (Ishkark), aquatic aliens flow with l, m and long vowels (Lirana), and energy beings get bright roots like Lum and Phos, from the Latin and Greek words for light.
Choose how alien a name should be. Easy keeps to sounds any reader can say. Strange borrows the tricks real film languages used: Marc Okrand gave Klingon rare sounds on purpose, such as tlh and a q said deep in the throat, and Na'vi has ejectives written tx, kx and px, while its creator kept it pleasant and sayable for actors. In both, the apostrophe is a glottal stop, the catch in uh-oh.
A filter throws out clumsy letter clusters, everyday English words and common first names, plus the names of famous species and characters from sci-fi shows, films, books and games, so you will not get a Klingon, a Wookiee or a Dalek. Choose Any to mix all five types in one batch.
The names work for a single character, a whole species or the people of a planet. Fiction is full of aliens, though, so search a name before you print it on a book cover or a game box.
That is Quick mode: instant and unlimited. For something more specific, switch to Custom mode, set a few options and add a sentence of details. An AI language model suggests 10 original names, each with how to say it and a suggested meaning, and More like this gives you variations on any name you like.
Alien names with notes
Hand-picked by our editors. Copy one, or use them as a starting point.
| Name | Meaning or note |
|---|---|
| Velora | Humanoid. Smooth and friendly, good for a diplomat |
| Thalix | Humanoid. A crisp x ending suits a starship engineer |
| Odaren | Humanoid. Warm and steady, a natural crew captain |
| Selyn | Humanoid. Short and soft, easy to say in dialogue |
| Zorani | Humanoid. A bold Z opening for an ambassador |
| Halora | Humanoid. Gentle and musical, suits a healer |
| Jorax | Humanoid. Gruff and quick, for a smuggler or pilot |
| Talira | Humanoid. Graceful and easy for readers to remember |
| Xanova | Humanoid. Nova is a star that suddenly flares bright |
| Kraz'tix | Insectoid. Two sharp clicks, ideal for a hive soldier |
| Tsi'tik | Insectoid. Sounds like wings rubbing together |
| Skri'zor | Insectoid. A scraping start suits a tunneling species |
| Thri'chak | Insectoid. A buzzing opening and a hard mandible snap |
| Krikar | Insectoid. No apostrophe, so allies can say it easily |
| Zik'kesh | Insectoid. A drone name for a vast hive mind |
| Vrik'cha | Insectoid. Rough and rasping, good for a scout |
| Chi'zik | Insectoid. Light and chirping, like a cricket at night |
| Kla'kri | Insectoid. A clattering sound for an armored beetle species |
| Ishkark | Reptilian. A hiss, then a growl, good for a warlord |
| Xissra | Reptilian. A long hiss for a cunning spy |
| Zharesh | Reptilian. The zh sound suggests a forked tongue |
| Kessira | Reptilian. Softer and elegant, suits a court advisor |
| Slizash | Reptilian. Slithery and quick, a desert hunter |
| Krezok | Reptilian. Harsh consonants for a heavy-scaled bruiser |
| Ssorix | Reptilian. The double s opening drags out the hiss |
| Veshak | Reptilian. Short, clipped and military |
| Thrazak | Reptilian. A rumbling name for a swamp-dwelling giant |
| Lirana | Aquatic. Lir is a sea god in Irish mythology |
| Glawen | Aquatic. Gentle and rounded, like a voice underwater |
| Melori | Aquatic. Light and musical, suits a reef dweller |
| Thalilla | Aquatic. Thal nods to thalassa, Greek for sea |
| Murume | Aquatic. A murmuring sound for a deep-sea elder |
| Belula | Aquatic. Playful and bubbly, good for a friendly scout |
| Nemion | Aquatic. Calm and formal, a speaker for the tide council |
| Oomaru | Aquatic. A low, booming opening, like a whale call |
| Maewen | Aquatic. Soft and drifting, like kelp in a current |
| Lumaira | Energy being. Lum comes from lumen, Latin for light |
| Phosara | Energy being. Phos is Greek for light |
| Kaelix | Energy being. Bright and crackling, like a plasma storm |
| Aurynth | Energy being. Aur echoes aurum, Latin for gold |
| Zynael | Energy being. A buzzing Z for a living lightning field |
| Xelova | Energy being. Strange and shimmering, suits a star-born mind |
| Pyrosa | Energy being. Pyr comes from the Greek word for fire |
| Solira | Energy being. Sol is Latin for sun |
| Iriari | Energy being. Iri hints at iridescent, shifting colors |
Tips for choosing a good name
Name the species and the person
Give a species a group name and each character a personal name built from the same sounds. A reptilian called Zharesh might belong to the Zhareshi.
Use apostrophes sparingly
An apostrophe reads as a glottal stop, the catch in uh-oh. One gives a name an alien edge; two or more make it hard to read, so the standard setting never adds more than one.
Match the mouth
Think about how the alien speaks. Mandibles click, forked tongues hiss and gills bubble, so pick the type above that fits the body you imagine.
Read it aloud
Readers and players will sound the name out in their heads. If you stumble over it twice, generate again.

